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Roy Ventus
Foxhound Corporation General Tso's Alliance
449
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Posted - 2013.09.02 05:30:00 -
[1] - Quote
Because Scouts need more to set themselves apart from logistics and actually have a role that other suits can't really play as well, I'll suggest some modules only for light dropsuits.
Tracker Module - This lengthen the time you can see someone's signal on the field, or in other words, make red dots last longer outside your field of vision. The higher the module the longer but it must also "compete" with how well dampened the signal is of a mercenary. The more dampened their profile is, the shorter it will be as well.
This makes it a great anti-infiltration tool that can only really be avoided by a Scout since they have the speed and lower signature to avoid being spotted for too long. I can imagine situations where Scouts on a squad call out a enemy's location and path to their squadmate.
Agility Module(For lack of better name) - Every scout needs to be able to traverse landscape quickly and without much trouble. They have the running down sure, but what about the jumping? Eliminating traction and increasing the jumping ability of a scout would help them run faster, jump over gaps easier, and even climb up hills and rocky terrain faster. Someone like a response scout or a speed-scout would love this a lot.
This would be specifically Light-Dropsuit Only b/c any other suits wouldn't work as properly with them. Medium Suits would weaken the ability and Heavies...They can barely jump already, so a slight increase wouldn't help much.
Kinetic Accelerator(For lack of better words) - Speed is a major asset for the scout. With it, they can travel across the field quickly. But what if we give them the ability to go even faster? Kinetic Accelerators activate after a certain amount of time while running uninterrupted, let's say 5 seconds, and when it activates it grants the user a speed boost by the percentage. It'll bring a whole slew of tactics to the field.
Scouts running into objectives and setting up the area in half the time they would without the Kinetic Accelerator Module. Shotgun Scouts bomb-rushing a point in a squad would also make for a VERY scary tactic.
It's late at night for me...so excuse me if a lot of this sounds silly. I was inspired by a post in the General Discussion and I decided to say something instead of sleep on it. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
449
|
Posted - 2013.09.02 15:21:00 -
[2] - Quote
@Oswald
I always wanted the Scout to be the Anti-Logi. It makes sense.
@Diurnal
Yeah. Being blasted should slow anyone down. As for the percentages? Sure I guess but I'm not CCP so I don't know the actual numbers. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
450
|
Posted - 2013.09.02 21:32:00 -
[3] - Quote
o,o I like your thread better lol. Jetpacks? It's perfect! |
Roy Ventus
Foxhound Corporation General Tso's Alliance
450
|
Posted - 2013.09.02 21:45:00 -
[4] - Quote
Cass Caul wrote:Roy Ventus, have you even played this game?
Tracker Module - precision Enhancers
Agility Module(For lack of better name) - Kinetic Catalyzers
Kinetic Accelerator(For lack of better words) - Cardiac Regulators
The SUPER big problem here, is that you all are talking about Active Scanners and Scouts. The Gallente Scout's purpose is the Passive Scanning. They have the largest base range (which is lacking) and the roll bonus is reduced profile. Low slots are profile dampeners and Range Amplifiers. KinCats and CardRegs are also low slots. These work better for scouts than anyone else, because they are percentage based additions. Scouts having higher base speed, stamina, and scan precision make the modules more effective.
:/ Have you read what I wrote?
Track Module =/= Precision Enhancers. Why? After 1.4 we can't keep active tabs on our enemies EVEN with an active scanner. With Tracker Modules you can do so.
Agility Module =/= Kinetic Catalyzers. Why? Agility Module allows you more smoothly move around rugged terrain, essentially giving you traction on slippery slopes and giving your actual Kinetic Catalyzer more use. Kinetic Catalyzers only allow you to run faster.
Kinetic Accelerator =/= Cardiac Regulators. Why? Kinetic Accelerator is meant to boost your speed stats further after running interrupted a certain time. Cardiac Regulators only boosts your stamina.
A Scout's purpose can't be limited to Scanning. And even if that's the case, having more maneuverability and speed would aid them in scanning. >.> I gotta ask have you played the game because some of the stuff you're saying makes it seem like you haven't played as a Scout before. I've played as a scout before Uprising and it was mostly a run and gun role with the ability to get the slip on enemies. Currently the Scout Role can be outdone by a Minimatar Logi. That's not a good thing. |
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